How to Tell a Story

Author(s): Daniel Nayeri

Toys and Games | Writing Skills

The book is a guide to the principles of creative storytelling. It covers the essential elements like conflict, characters and their motivation, dialogue, plot, theme, and, of course, the climax. As you turn the pages, you'll be prompted to roll the story blocks. And that's when the magic starts to happen. The blocks are coded by colour, each loosely associated with a part of speech. A simple exercise about motivation, for example, asks the reader to roll the blocks and find one red block (person or animal) "who wanted nothing more in this world than to" one green block (action). Depending on the outcome, the reader might end up telling a tale of a cowboy who just wanted to dance or a mummy who wanted to race cars. How to Tell a Story combines the surprising whimsy of Mad Libs with the compelling fun of storytelling cubes. Its prompts and games will have readers mastering the basics of storytelling while exercising their creative muscles. And who knows where that journey will end?

40.00 NZD

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Product Information

Introducing an incredible storytelling package, a full-colour, 144-page book filled with ideas about how stories work, as well as writing prompts and games to play, paired with a collection of 20 six-sided, colour-coded, illustrated cubes, the building blocks for stories. But it's something infinitely more than that because with this book and these blocks, any imaginative child (that would be every child) can make anything happen, to anyone, anyplace in this or any other world.

General Fields

  • : 9780761184577
  • : Workman Publishing Company, Incorporated
  • : Workman Publishing
  • : 0.362874
  • : September 2015
  • : 203mm X 203mm X 20mm
  • : United States
  • : books

Special Fields

  • : Daniel Nayeri
  • : Paperback
  • : English
  • : 808.02
  • : 144
  • : full colour illustrations